V&A Fashion Spatial Project

Role: Video Designer

This was a school project. We chose different rooms in the Victoria and Albert Museum and were tasked to come up with a design that worked for the space and the theme of the room. We also had to consider the outfit that the costume student was designing. 

We worked very closely with our costume designer and went on to create content that we placed into Pre Visualisation Content on Photoshop and presented and sequenced the content on QLab. 

Pre Visualisation images in sequential order 

Following the initial design response, we were really keen and excited by the idea of sand and glass being one material of two different states. During our research into Buddhism, we came across the Buddhist belief of dependent arising which says that nothing is independent of itself except nirvana. This further solidified our interest in exploring these two materials that are dependent on each other to exist. 

Our central point of research was Tibetan Buddhism, we wanted to capture the movement of the way of life from its initial place of origin in Tibet to other countries. We went far and out exploring ideas of colour and its relation to the five trancendental buddhas . Eventually we were able to edit and solidify our concept to one line;

To visually represent buddhist ideas of creation, destruction, movement and re-invention through imagery sourced from natural materials such as sand and glass.

For content, I worked to create audio reactive sand particles that moved to Tibetan Monks throat chanting.

Audioreactive Particles made in TouchDesigner

Even though sound wasn’t a work requirement, in this case we used the sound to inform the movement of the sand cloud, playing back to the ideas of sound creating form and in this way  capturing the oral tradition, the movement of Buddhism to different parts of the world and the inherent spirituallity.  The monk group is known for their public performances and have been approved by the Dalai Lama who says that the Chants signify things which, in his words, the ordinary eye can’t perceive. They are like prayers. 

Glass Orb Content made in After Effects as seen on the floor projection in PreViz